#ifdef GL_ES precision highp float; #endif uniform float u_time; uniform vec2 u_resolution; uniform vec2 u_mouse; uniform sampler2D u_tex0; void main(){ vec2 uv = vec2(-0.0, 0.0) + 1.0*gl_FragCoord.xy/u_resolution.xy; vec4 c2 =texture2D(u_tex0, uv); gl_FragColor = c2; }